A downloadable editor


NOTE: This project is a work in progress! It isn't released yet! I just wanted to show that I do indeed have something. Expect a lot of asterisks and notes and yapping, I just don't want people to get the wrong ideas. Lower your expectations a bit! This isn't THAT groundbreaking.



RPGBuilder is an engine focused on creating story-type games. Simple needs shouldn't require dozens of plugins or JavaScript calls. RPGBuilder provides that familiar feel to RPGM but with significantly more native control and QOL, especially in the editor.

*Every part of the UI is subject to change. These are not the final layouts!*

Main Layout


Core Features

Tech & Productivity
  • Phaser 4 Backend: Basically a full game engine in of itself, allowing for smaller runtime codebase and easier modifications.
  • Resource Compatibility: Native support for standard RPGMMV-style tilesheets.
  • Smart Preloading: Choose which levels to preload in the background, eliminating freezes during switching.
  • Reload Button: Update character sprites or assets and see changes instantly without restarting.
  • Open-Source Runtime Core: Clean, readable* API that makes engine-level modding easy for beginners.

* Clean and readable as in i tried okay

Visuals & Mapping
  • 7-Layer Compositing: 3 tile layers and 4 image layers (Far BG, BG, FG, and Near FG).
  • Mapshots: Export map captures for parallax editing or general custom level editing.
  • Effects: Built-in lighting and level-specific post-processing.
  • HTML/CSS UI: Menus and dialogue are web-based, customize your look via standard CSS or custom HTML.
  • Shadow Painter: Manually paint depth and edges directly in the editor.
Development Tools
  • Object States: Objects use "States" with independent logic, which you can switch between any time.
  • Action Editor: A streamlined scripting interface. Edit arguments on-screen without menu-diving.
  • Animation Editor: Easily add custom sprite animations, or edit default animations.
  • Variables: Global variables and self variables, both infinite (can be string, number, or bool/switch).
Workflow & Management
  • Advanced Explorer: Folder-based* organization. Includes project and plugin preferences.
  • Translation Manager: Automatic dialogue tracking, can be edited in-editor or via the json file directly.
  • GUI Builder: Create GUIs right inside the editor using HTML. Script them via objects or custom JS.
  • Real-time Debugger: Monitor every object's self-variables and current state during playtests.
  • Plugins: Support for custom editor GUIs, as well as modification to the runtime in one file.

* The explorer hierarchy is editor only! it doesn't actually use folders in your disk.


Note on Project Status:
This is a solo project in early development. I am the only one working on all aspects of both the engine AND the editor, so please expect bugs if the system is pushed to its limits. I swear, each time i implement a feature i need to fix something else that broke from that. Release date is currently TBD especially with school coming up, it's gonna take a while to finish a release.

Pricing:
RPGBuilder is completely free, usable in the browser. In the future, small ads in the editor may be added to help support development ( NONE IN THE GAMES YOU MAKE! ), but i pinky pwomise it wont be disruptive.. I’ll also prolly add a cheap, one-time fee to remove ads from the editor completely. Don't worry, it'll never be expensive.

or you know, use adblockers, but thats on you and your conscience. I however am totally fine with you using adblockers, but if you want to support me for free, keep the ads :>

RPGBuilder Engine © 2026

Published 15 days ago
StatusIn development
CategoryTool
AuthorNanoparticles

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